Tuesday, March 9, 2010

GDC

I'll be at GDC this week. My tentative session schedule is thus

Session Title Date Start Time End Time Location
Designing for Performance, Scalability & Reliability: StarCraft II's Approach 2010-03-11 09:00:00 10:00:00 Room 306, South Hall
Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter 2010-03-11 15:00:00 16:00:00 Room 306, South Hall
God of War III: Shadows 2010-03-11 16:30:00 17:30:00 Room 304, South Hall
Code and Complexity: Managing EVE's Expanding Universe 2010-03-12 09:00:00 10:00:00 Room 130, North Hall
Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void 2010-03-12 09:00:00 10:00:00 Room 304, South Hall
Light, Perception, and the Modern Shader 2010-03-12 12:00:00 13:00:00 Esplanade Lobby, South Hall
Creating the Active Cinematic Experience of Uncharted 2: Among Thieves 2010-03-12 13:30:00 14:30:00 Room 305, South Hall
The Next Generation of Fighting Games: Physics & Animation in UFC 2009 Undisputed 2010-03-12 15:00:00 16:00:00 Room 135, North Hall
APB: Creating a Powerful Customisation System for a Persistent Online Action Game 2010-03-12 16:30:00 17:30:00 Room 135, North Hall
Three Big Lies: Typical Design Failures in Game Programming 2010-03-13 09:00:00 10:00:00 Room 125, North Hall
Texture compression in real-time, using the GPU 2010-03-13 10:30:00 10:55:00 Room 132, North Hall
R-Trees -- Adapting out-of-core techniques to modern memory architectures 2010-03-13 11:05:00 11:30:00 Room 132, North Hall
The Rendering Tools and Techniques of Splinter Cell: Conviction 2010-03-13 13:30:00 14:30:00 Room 303, South Hall
Uncharted 2: HDR Lighting 2010-03-13 15:00:00 16:00:00 Room 305, South Hall

I believe Irrational folk will be in and out of the bar at the Marriott quite a bit in the evenings, so if you find yourself in the vicinity and see a big guy with glasses there, that's probably me, so stop by and say hi.